I just know how good devs are at getting players to engage with their systems whether the player initially intended or not. While I haven't looked into that part of the game, I can only assume this method of PvP was chosen to encourage players to P2WĪll of this said though, I really don't see any of this mattering if you manage to not care about leaderboards and don't engage with PvP. Months prior to the Blizzard game’s release, director Wyatt Cheng said: In Diablo Immortal, there is no way to acquire or rank up gear using money. Such as an emphasis on ladder pushing, some systems to get players invested in ladders while always increasing their ladder pool to higher spending players, things such as that.Īnd PvP is being added, "King of the Hill" style. Amid criticism of Diablo Immortal’s approach to microtransactions, the game’s director has suggested that some negativity around the game is based on misinformation. I do expect some design decisions being related to this, though. While I do think the legendary gem sale here is undoubtedly "P2W", I would just argue that it "doesn't really matter" due to the kind of game it is. I haven't played CoD Mobile so I had to look into that, and from what I can tell you're right.
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