Shooting an enemy is as simple as tapping your two fingers on the left and right side of the enemy. Instead of using a left and right digital analog stick to move and aim, The Drowning is controlled by just two fingers on one hand. Scattered's next game, The Drowning, tosses this out the window. "The biggest problem," says Cousins in an interview with Polygon, "is that people have been trying to make the console control scheme work on mobile."ĭigital analog sticks are the manifestation of this, as developers try to replicate the versatility of a physical controller. And it's in that position that he believes he's come up with a way to make an FPS work on a touchscreen. His latest gig is as general manager of Scattered Entertainment and head of European Studio operations for the massive mobile publisher, DeNA. For the last few years, though, he's been working on mobile games. Cousins was the executive producer behind Battlefield 1943, Bad Company 2 and the free-to-play Battlefield Heroes. But Ben Cousins thinks he's come up with a solution. And since first-person shooters live and die by controls, touchscreen FPS games are instantly hamstrung. ![]() ![]() There's simply no way that a digital analog stick is ever going to feel as consistent and accurate as a physical analog stick on a controller. ![]() they're just severely limited by the platform. If you've ever played a touchscreen first-person shooter, I'm sorry.
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